Final Fantasy XIV: Stormblood Is Gorgeous And Damn Properly Worth The Hype – A Spoiler-Free Review

Let’s not pretend to get a second that we believed I’d give this game a score below a 7. The lengthy time FFXIV player in me wants to give Stormblood a 10/10 so badly. So really, quite badly. But I am not here as a FFXIV(buy FFXIV Gil) fangirl, so let’s break down the massive update by sections before giving it a final evaluation. I will try and retain this review spoiler-free. I can hit you with spoiler thoughts later-on down the line when people today in fact possess a likelihood to have via the game.

Certainly one of the initial points that changed with Patch 4.0 Stormblood, no matter whether you purchased the expansion or not, was a total overhaul of the combat technique. Expertise were changed around, some had been lost, some moved to absolutely various jobs, and we got role-specific skill pools to chose from. Each job also got a brand new UI element which was created to improve the effectiveness of that certain class. And most of the time it is actually pretty darn beneficial, though I do propose minimizing it a bit and shifting it more than out with the way. The default location just isn’t best.

I mainly tank, and my major tank job is as a warrior, so the adjustments hurt me a bit greater than most. When I can manage end-game Stormblood content fairly nicely regardless of the lack of my key harm down and well being regen cooldowns, tanking things under level 56 is usually a bit dodgy. I had to utilize two of my five allotted role-skills to choose up a harm down and also a well being regen talent. Provoke, among the key tank abilities to pull hate off other celebration members, is now a role-skill, which took up my third. Which left two slots for any stun and a tiny damage-over-time proc.

And then I got stuck in instance hell thanks to a series of DDoS attacks that plagued the game for the duration of early access. Which left me operating old dungeons and trials. I ended up in Urth’s Font, the Odin primal battle from A Realm Reborn. Being level-sunk down to 50 meant that I lost my Warrior damage-down capability, and just had 1 health-regen from my native WAR capabilities also as a vulnerability down proc that requires a strong two minutes to pop back up. Just after wiping simply because the healers just couldn’t maintain up with my damage intake, I dropped my DOT proc and picked up another harm down. Which left me servicable, nevertheless it also meant that I ended up missing out on a great deal of Final Fantasy XIV Gilthe new tank role skills.

Simply because I had to take Rampart, Convalescence, and Awareness – two of which have been initially on my hotbar anyway as expertise pulled from Gladiator back in the day exactly where abilities were cross-class and not from a function pool – they have been now there to create up for the loss of two Marauder skills I must have picked up early on in the game progression. With Provoke and Low Blow taking up my last two function skills, I did not have space for thinks like Shirk – that is great for off-tanking – or an AOE Provoke that would assist with keeping group hate. And that AOE provoke is quite darn beneficial with Red Mages now in a position to dualcast and hit more quickly than I do as a tank going via my enmity rotation.

Add to that the modify within the parry stat – we now heal superior primarily based on damage we take – its made the mixture of a Scholar healer and a Warrior tank so unwieldy you could possibly as well quit and die some days.

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