Final Fantasy XIV: Stormblood (Patch 4.1 – The Legend Returns)

Final Fantasy XIV has now entered its “catch-up state.” Whereas 4.0 was all about catering to the hardcore side with a four-level raid tier and new item cap to perform toward, 4.1, generally known as The Legend Returns, does not shake up the formula in any monumental way till its single “Ultimate Coil” battle drops inside a handful of weeks.

Even though catch-up patches aren’t quite as fascinating, I’m still going to become actively playing until 4.2 hits — so Square Enix did some thing suitable!

Ala Mhigo has been saved, so what’s subsequent? Zenos Yae Galvus left a huge hole in the story, and now the campaign has to take care of the aftermath and all of the unresolved plots therein. I am nonetheless invested in cheap FFXIV Gil seeing where the entire reconstruction work goes, bolstered by powerful new leads like Lyse and Raubahn. An impressive solo boss fight with Lakshmi caps it all off, and makes an incredible case for AI-controlled dungeons and boss fights (which is a thing it is possible to do with the enhanced Squadron mechanic).

4.1 introduces only a single new dungeon, the Drowned City of Skalla, which follows precisely the same linear pattern since 2.0. That’s not normally a undesirable factor as Skalla is going to mix up the expert roulette a little, but I seriously do wish there were a lot more to choose from at level 70. Even though I get the concept of staggering content (4.2 will allegedly get two dungeons), and also the dungeons themselves are high in high-quality, the idea of performing exactly the same three or four locations over and over overstays its welcome by the time I’ve ran my fourth roulette.

Beast Tribe quests in no way truly engaged me precisely the same way grinding for Exalted status did in World of Warcraft, but it’s right here if you’d like it now in Stormblood with all the ninja turtles. It really is an excuse to check out the Ruby Sea once more, albeit an innocuous a single. As you start off to dig down in to the nitty gritty even though, The Legend Returns definitely showcases how masterful Square Enix’s XIV group is at creating high-end content material.

The 24-person raid, although short and mostly a boss rush, is beautiful. Return to Ivalice is positive to turn some heads as Keita Amemiya, film director and illustrator collaborated with Matsuno Yasumi, director of Techniques Ogre, FF Techniques, and XII to make this casual raid expertise. As certainly one of the only post-launch confrontations with voice acting and pretty a couple of new mechanics, the mashing up of Tactics and XII works far far better than you’d count on it to.

Stormblood as a whole has kept me playing every week given that its launch, and also the Legend Returns only builds on that strong substructure. I am nevertheless clearing Neo having a frequent cadence on my Paladin, but provided the enhanced ability to earn FFXIV Gil reduce tier gear I’m also operating on my Scholar, Dark Knight, Bard, White Mage, Warrior, and Summoner. 3 months until the subsequent raid tier can be a extended way away, but I will be prepared for it.

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