BioWare’s Eric Musco has posted a extended post concerning the alterations which will be coming to the Conquest System in Star Wars: The Old Republic Game Update 5.8. Players will see huge changes by way of the redo UI, with separate tabs for Solo and Guild Conquests, each and every with clear progression. Furthermore, Conquest objectives happen to be reorganized to supply various types of rewards, also as rebalancing point values for all objectives.
Conquest Objectives modifications consist of:
Finishing objectives will now award credits, practical experience points, and Command Practical experience in addition to their Conquest points.
Conquest point values for all objectives have already been rebalanced across the board.
In addition to one-time and repeatable, you can find now also every day objectives. Some current objectives will adjust kind with 5.8.
The Invasion bonus for Conquest objectives has been removed.
The Stronghold bonus still applies but has been changed. Every owned Stronghold counts to get a 25% bonus, up to a max of 150%. Sorry to all you “Stronghold full of chairs’ owners around.
Weekly Conquests are no longer on a set schedule and can be randomly selected every single week. The exception to this rule is the fact that Conquests that coincide with recurring events will nevertheless be on a set schedule (for example the Gree event).
For Guild Conquests, BioWare has chosen to “shake up the leaderboards” by separating rewards from leaderboard presence. Each planet may have “three designated Invasion Targets”, each with its personal threshold for the minimum quantity of points required to fulfil the objective. “The larger the yield the tougher it can be for the guild to receive the rewards, nevertheless it also means a superior reward”.
“We have produced this alter, to encourage much more leaderboard competition amongst equivalent size Guilds, smaller sized Guilds going immediately after smaller Yields, and more. Please note that this is not a restriction, just a recommendation. If a bigger Guild wants to go for much less rewards within a smaller yield, they’re able to, plus the identical is accurate of a smaller sized Guild wanting to get the highest yield.”