Chieftain got an entire overhaul. It’s no longer just a totem build; now, they’re able to buy poe items do pretty much any attack-based make. The totem aspect wasn’t touched at all, those two nodes had been left alone. The other four, nevertheless, were drastically changed. Loads of stats that had been shuffled around involving the nodes, and had been all drastically buffed.
The node that gave Endurance Charges and regeneration based on Endurance Charges was moved to be the commence of a tree, and it now offers +10% fire damage per Endurance Charge. This is significant, because it permits the stacking of Endurance Charges as a indicates of damage at the same time. It leads to a node that provides +100% fire resistance, 1% life regen per second, 10% of physical harm taken as fire, 2% extra life regen per second if you’ve taken fire damage lately, and is unaffected by ignite. This is a mixture of random stats from some old nodes, also as some additional bonuses.
The other new tree begins using a huge node: 50% of damage converted to fire, damage penetrates 10% fire resistance, and every single 10 seconds achieve 100% of physical harm as added fire damage for three seconds. This permits players to develop complete physical builds that deal a ton of fire damage. This tends to make Chieftain a rather good choice for a lot of Cyclone and Reave builds. This tree leads to a node that offers 1% of fire harm leeched as life, 10% improved strength, 1% of totem harm leeched as life, and 10% possibility to cover Rare or Exceptional enemies in Ash for 10 seconds on hit. This offers a ton of poe currency stats that any physical create will will need.
Related to Hierophant, I anticipate to view a lot of Chieftains due to how effective they are each offensively and defensively. In hardcore in particular I can see many persons swapping to Chieftain for the defenses supplied whilst still allowing aggressive gameplay. Of course, you can find nonetheless a lot of ascendancies coming, so all the things could modify!