World of Warcraft: Battle for Azeroth Prioritizes Teamwork

World of Warcraft may perhaps no longer dominate the MMO scene, nevertheless it nevertheless boasts millions of devoted players, eager for the subsequent cooperative high-fantasy adventure. Battle for Azeroth would be the most recent expansion (the seventh, if you’re keeping count) for World of Warcraft, and also the game appears like it’ll draw on the franchise’s rich RTS legacy: significant groups of warriors competing for resources on big battlefields.

I went hands-on with Battle for Azeroth at PAX East 2018, and when I got to practical experience only a single aspect of your gameplay, it reminded me a great deal of playing many of the Warcraft RTS titles back just before the series went MMO-only. The mode pitted two teams of three players – one particular Horde group and one particular Alliance group – against one another in a race to collect sources.

As quickly as our level-110 characters stepped off of our pirate ship and onto a sandy beach, our mission was clear: Do battle with all the local fauna and collect the valuable azurite mineral that they guarded. The Alliance and Horde teams were not trying to kill each other directly; we were attempting to gather 6,000 pieces of azurite before the other group could.

The first thing that struck me was just how vital it really is to keep together. My team consisted of a Tauren shaman, a Goblin warrior along with a Blood Elf rogue (myself), along with the three of us promptly set off on our own, to maximize our azurite gains.

This turned out to be a phenomenally poor idea, as even our high-level characters were not a lot of a match for the groups of equally powerful enemies, who often attacked in groups of three or four. (Obtaining a healer also would have helped, admittedly.) World of Warcraft could possibly be somewhat friendly to solo players, but those who wish to excel in Battle for Azeroth may have to (re)learn the fine art of teamwork.

For players who favor cooperative grouping, Battle for Azeroth may also function the Warfront mode, which channels RTS components a lot more strongly. Up to 20 players will band with each other to establish a base, lead troops and even siege enemy areas. These events will all take spot against computer system opponents in lieu of real-life defenders, having said that – great news for shy players, and terrible news for hardcore PvP enthusiasts.

Players who pick out to make new characters for Battle for Azeroth will have six new races to choose from: Highmountain Tauren, Nighborne and Zandalari Trolls for the Horde, and Lightforged Draenei, Void Elves and Dark Iron Dwarves for the Alliance. The game will also let players advance as much as Level 120, and consist of plenty of new quests to help them do so.

Battle for Azeroth will launch on August 14 for $50 on PC. If you’d prefer to take your current character with you, you could often be certain they’ve hit the existing level cap (110) within the most current Legion expansion.

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